﻿using System;

namespace Valve.VR
{
	// Token: 0x020007EE RID: 2030
	public struct VREvent_Screenshot_t
	{
		// Token: 0x04002E13 RID: 11795
		public uint handle;

		// Token: 0x04002E14 RID: 11796
		public uint type;
	}
}
